Website powered by

VFX Journal - Arcadia VR (2020)

/!\ This game was developed for VR device and is still on development. This is not representative of the final look and on what you can see into the VR helmet. /!\

Arcadia VR is a collection of differents arcade games playable on HTC Vive.

All games have their own Artistic Direction and Gameplay. I had to work on every stylization.
We worked on the pre production of the game and this is the result.

Environment by Augustin Grassien :
https://www.artstation.com/anabir
Weapons by Jerome :
Character and Creature by Arielle Grosjean and Francis Laporte :
https://www.artstation.com/francislaporte
https://www.artstation.com/ugjkat
Animator : Willis Gbaguidi
https://www.artstation.com/kiio

First iteration for the transition in the arcade game.

Voxel Explosion. Achieve with VATs on Houdini. Colors are editable, with a simple gradient texture.

Voxel Explosion. Achieve with VATs on Houdini. Colors are editable, with a simple gradient texture.

Voxel Fountain. Achieve with VATs on Houdini

Voxel Fountain. Achieve with VATs on Houdini

Feedback for the basic shot.

Feedback for the basic shot.

Feedback for the AOE Shot.

Feedback for the AOE Shot.

UFO disapear into the outer space portal.

A stylized water Shader, entierly customable and adaptative.

All water in the scene can be converted into ice. The initial position are linked to the hit location.

First iteration on the weapons feedbacks.

First research for the Ennemies attacks

First research for the Ennemies attacks

First research for the Tripod attack.

First research for the Tripod attack.

A closer look to the Tripod Attack

A closer look to the Tripod Attack