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Rainbow Six: Extraction - After Effect VFX (2022)
During my time on the project, I worked a lot with my co-worker Anaïs Riff, make sure to check her profile too.
The fourth Crisis Event I worked on during my time on Rainbow Six: Extraction.
My main role was to work on the Post effect when holding the Artifact, the Artifact itself with shaders and animation, applying the death Mark and the vaporized ennemies.

More to come !

Gameplay Trailer

Grabing the Artifact, Post FX and Piedestal vaporisation

Switching target for the Death Mark, Highlight Effect, Target Direction, Artifact Shader