Here the work i've done on En Garde!, with the amazing team of Fireplace Studio.
I was responsible of the majority of the Gameplay VFX, Combat VFX for Adalia and the ennemies, and part of environmental effects.
Explosion Shader #1
Explosion Shader #2
Fire and Smoke shader used on all braseros and lanterns in the game.
Big Fire used on the Boss Scene.
Using same Fire and Smoke shader
Needed to be able to see it from all direction, and keep the combat area vision clear.
Fun feature #1 : You can kick the fire !
Fun feature #2 : Kicking the fire can have butterfly effect !
Combat VFX #1 : Slash, Parry and CounterAttack.
Combat VFX #2 : CounterAttack, Pushback on wall and Stun.
The Explosion shader allows me to use it in all kind of effects, like Smoke.
Here, a smoking screen from a dodging ennemy.
Smoke shader usercase #0 :
Various Explosions
Smoke shader usercase #1 :
Smoke on feet + falling from High
Smoke shader usercase #2 : Directionnal Dust from dodging.
Smoke shader usercase #3 :
Waterfall Foam.
Smoke shader usercase #4 :
Steps puddle.
Smoke shader usercase #5 : Ninja disappear.
Smoke shader usercase #6 : Spice bags.
Impact from kicking objects
Be careful what you are kicking #0
Be careful what you are kicking #1
Be careful what you are kicking #2
Breakable Objects #1 : Lanterns
Breakable Objects #2 : Box